Who we are
We are passionate game developers who played and built games all our lives. We founded Alta with the goal of creating a strong studio culture based on respect for our players, professionalism, and ownership of the work we create. We believe that it is impossible to create epic games without great studio structure and intimate communication with our players.
CO-FOUNDER | CEO
After working at companies such as Rockstar Games, WB Games, and Activision Blizzard, Tima decided to found his own studio and started Alta. Tima has a passion for innovative products, and is excited about leading Alta into the future of interactive entertainment and virtual reality.
Sid Meier’s Civilization, GTA Series, 868-HACK
CO-FOUNDER | GAME DIRECTOR
The creative force behind A Township Tale, Boramy spearheads the design and art at Alta. Since creating games at an early age, Boramy’s prime directive has been to take players on a tremendous personal journey.
Boramy’s life work is dedicated to empowering players to create their own stories and adventures in our games, leading to incredible moments and unforgettable memories.
Golden Sun, Dark Souls series, Legend Of Zelda: LTTP/Minish Cap, Super Smash Bros.
Joel van de Vorstenbosch
CO-FOUNDER | TECH LEAD
Programming and developing games for thirteen years, Joel leads engineering through building the technology, gameplay, and tools that bring about new possibilities.
Joel’s passions include procedural generation, flexible system design, and helping people to get into programming.
The Secret of Monkey Island, Chess, Gloomhaven
ART | TECHNICAL LEAD
Serena approaches game development from an interdisciplinary perspective, and combines her understanding of art and technology to deliver beautiful and optimized visuals.
She likes eating plants, playing piano, and exploring her own brain.
ENGINEERING LEAD | CLOUD
With a strong interest in technology both in and out of gaming, Timo focuses on developing server and cloud infrastructure to deliver and scale Alta services all around the world.
Age of Empires 2 , The Legend of Zelda: Breath of the Wild , Minecraft
ENGINEERING LEAD | ENGINE
Victor holds a Naval Engineer title and has a Business Analysis background, but he found his heart in game development and graphics programming. He also has a deep passion for coffee and cake!
At Alta, Victor handles everything inside the engine from gameplay to visuals, making sure the game runs and that it looks lively.
Sekiro SoulsBorne, Monster Hunter, Left 4 Dead, Journey, Portal
GAMEPLAY | DESIGN
Eric is an incredibly passionate gamer, with a decade of experience in the game industry, including an eight year stint at Nintendo.
His experience with playing MMOs like FFXI while growing up shaped his strong drive for bringing people together through gaming. His focus is on creating memorable experiences and mechanics by leveraging the unique traits of VR through game design.
Monster Hunter, Golden Sun, Final Fantasy XI, Terraria
ART | CHARACTERS
Tiarna loves using her knowledge of traditional and digital art to help bring to life the colourful world of A Township Tale and its inhabitants. She also enjoys gaining experience on the way to help further grow and develop her skills.
Psychonauts, Uncharted series, Spyro series, Last of Us series
ART | GENERALIST
Ivy is a very passionate and enthusiastic artist who wishes to create memorable experiences through art.
With a strong desire to grow, she also values learning and taking on new challenges, all of which will help in creating better art.
Overwatch, Valorant, The Legend of Zelda: Link’s Awakening, Tetris
ART | CHARACTERS
With the life goal of providing safe spaces and helping people express themselves, Mika is an incredibly passionate artist who uses their love of fantasy and fashion to develop versatile and memorable cosmetics.
On the side, they enjoy Sudoku, writing D&D One-Shots, and casually dabbling in psychology.
Hades, Spiritfarer, Minecraft
PRODUCTION | ASSISTANT
With a background in game and narrative design, Nik takes a holistic approach to production. His experience with indie studios as writer, designer and producer has shaped his passion for impactful games.
Dragon Age series, Transistor, Hades
ART | GENERALIST
Stemming from his love for games and visual effects at a young age, Hugh dropped out of highschool to get an education in animation, and has gone on to work as an artist on titles in the Legend of Zelda and Age of empires series as a 3d and 2d artist.
He has a passion for bright, fun environments and mystical worlds. He also loves plants and ice cream.
God of War, Halo, Dishonered
PRODUCTION | QA DIRECTOR
Matt has worked in the Software Quality Assurance field for 15 years and is extremely passionate about the games industry. He has primarily grown up with MMORPGs, RPGs, and FPS games, and through these communities enjoys interacting with the diverse playstyles and people that enjoy them.
He enjoys Taekwondo, video games, and learning about new things!
Final Fantasy Tactics, Legend of Legaia, Starwars Galaxies, Skies of Arcadia Legends, Killer Instinct Gold
PRODUCTION | SENIOR QA
Gary’s passion for gaming motivates him to help release high-quality, bug-free games that are fun for the players.
When he’s not working on testing games, he spends time playing games and watching his favorite streamers
World of Warcraft, Halo series, Legend of Zelda series
ENGINEERING | GAMEPLAY
Ben has a tertiary background in Mexican Literature & Cultural Studies.
He is excited by the possibilities of virtual worlds and what they can provide for connected individuals operating inside them.
As a programmer, he hopes to enable new forms of interactive creativity for users to build and develop ideas in original ways.
The Return of the Obra Dinn, Outer Wilds, The Legend of Zelda: Majora’s Mask, The Last of Us series, Age of Empires 2, Diablo 2
MARKETING | COMMUNITY
Cayde comes from an art and theatre background, but has found passion and drive in building community off the stage as well. After working with AAA game studios, they fell in love with fostering close connections in the indie scene. At Alta, Cayde manages social media, handles merchandise, and forays into marketing.
Outside of work, they love their dog (Cassidy), craft beer, hiking, and playing D&D!
Bioshock, Destiny , Legend of Zelda: Ocarina of Time, Animal Crossing
ENGINEERING | API DEVELOPER
James is determined to achieve whatever he sets out to do. With a background in enterprise software engineering, he focuses on seeing the bigger picture and building towards that goal with passion and determination.
When not writing code, James can probably be found on a motorocycle, making strange noises, or hours into a good RPG.
Horizon: Zero Dawn, Death Stranding, The Last of Us Series, Legend of Zelda: Breath of the Wild
LEADERSHIP | GROWTH
Allison has worked in start-up operations and business development for media, entertainment and tech at a TPG-backed unicorn start-up.
Prior to that, she focused on business strategy and execution for MGM Studios, particularly franchises (James Bond + Hobbit trilogy) and premium cable series (Fargo + Vikings). In a former life, Allison was a competitive classical pianist (The White House, Kennedy Center, Carnegie Hall, Capitol Hill & awarded college music scholarships).
SimCity, Railroad Tycoon, The Sims
PRODUCTION | ASSOCIATE
Katie is a compassionate, upbeat producer who enjoys challenging herself and working with people to create fun and engaging content.
When she is not producing games, Katie enjoys hiking, traveling, and jumping out of airplanes
Grand Theft Auto series, Portal 1 & 2, World of Warcraft
LEADERSHIP | HEAD OF PRODUCTION
Matt has been a producer and designer for over fifteen years, and has worked on such games as Gears of War 4, Borderlands 2, and The Evil Within.
As Alta’s head of production and biz dev, he’s committed to making sure as many players as possible can experience the incredible worlds Alta develops.
Chrono Trigger, Zelda: A Link to the Past, Mega Man 2, Mass Effect 2
ENGINEERING | GAMEPLAY
Dylan is a programmer and published author of a technical book on multiplayer game development. He has a background in both enterprise and commercial VR development, where he has learned to push the boundaries of VR development.
When not working, he throws himself into smaller projects, honing his craft – or sinking hours into a good game – or under the sea.
ARK: Survival Evolved, Age of Empires 4, Star Citizen, League of Legends