Who we are
We are passionate game developers who played and built games all our lives. We founded Alta with the goal of creating a strong studio culture based on respect for our players, professionalism, and ownership of the work we create. We believe that it is impossible to create epic games without great studio structure and intimate communication with our players.
Tima is a co-founder of Alta. He has passion for ambitious projects and working with amazing people.
Outside of work, he loves to learn new things about technology and how scientific advances can make life better every day.
Civilization, Crusader Kings and Football Manager.
Allison is the founding COO of Alta. She has worked a number of roles in creative industries (Hollywood) and in start-ups (tech/content unicorns).
She has worked on a number of IP-driven franchises including James Bond and Hobbit Trilogy. In her former lives, she worked at McKinsey and was a competitive classical pianist who performed at The White House, Carnegie Hall and the Kennedy Center. Her main goal is to work with amazing people on interesting things.
Outside of work, she enjoys film, music, fitness (running and hiking) and writing.
Last of Us, Bioshock, Zelda:BOTW, Stardew Valley, Kirby, Fallout
Head of Production
Derek is a multi-faceted Production expert who has at times been Producer, Voice over Actor, and Sonic the Hedgehog. He's helped start 6 franchises in his time and has worked on EA Sports Cricket, Destroy All Humans!, Big Beach Sports, Harry Potter and Avatar the Last Airbender.
As Head of Production it's Derek's responsibility to ensure games ship on time, to budget and to the quality level, which in real terms means saying "NO" a lot.
Outside of work he runs a Youtube Channel call the Dicestormers where he plays RPGs with his friends.
Myst, The Room, Landstalker, Command and Conquer, Team Fortress 2, Zelda BotW /TotK
Joel van de Vorstenbosch
Joel is the technical co-founder of Alta. He has a passion for development of all kinds, having worked on many aspects of the technical stack. At Alta, his focus is the game side of development, leading teams to velocity through effective workflows, tooling, and architecture.
Outside of programming, he loves spending time with his wife + cats, playing board games, and swimming.
The Curse of Monkey Island, Hearthstone Battlegrounds, and Great Western Trail.
Transitioned to Game dev in 2017 while writing a thesis on Mexican Literature. Previously worked on various freelance projects for artists who wanted virtual spaces for installations. Enjoys running, cycling, B Grade Cinema, folk fiction (fan fics, creepy pastas, user generated content, mythology etc.)
Caves of Qud, Return of the Obra Dinn, AOE 2, Dwarf Fortress, The Sims
Alex de Oliveira
Alex de Oliveira is a designer with a passion for crafting memorable experiences, he particularly enjoys telling stories through level design and visual cues.
SandBox MMORPGs have a special place in his heart, as it is where he "lived" many memorable adventures.
When he is not making or playing games, Alex enjoys cooking and riding motorcycles.
Star Wars Galaxies, Ultima Online, Sea of Thieves, Last of Us
Tiarna is somewhat new to the industry as a career, she has always loved, admired and enjoyed playing video games since early days in her childhood.
Coming from a rural and agricultural/husbandry background Tiarna wanted to try and turn her hobby and enjoyment of art and videos into something more, in 2018 she enrolled into AIE, a game and film college where she finished her studies and moved on to be able to work at Alta on their project A Township tale, where she works mainly on cosmetics and leading the art team.
In Tiarna's free time she likes to enjoy playing video games, movies, and doing art where she can.
Okami, Psychonauts 1&2, TLOU 1&2, Obra Dinn, Cuphead, Spyro trilogy, Uncharted (all of them)
As a passionate and enthusiastic artist with a love for pretty pixels, Ivy wishes to create engaging and memorable experiences through the power of visuals.
With a strong desire to grow, she also values learning and taking on new challenges, all of which will help in creating better art.
Genshin Impact, Overwatch, Valorant, Tetris
Senior Unity Developer
Dan is a Senior Game Developer from Sydney, Australia and has worked both in the defense simulation industry as well as games, in studios such as Hammerfall, Immutable, Amplitude-Sega and now Alta. As a result Dan has been exposed to a wide range of development practices across a myriad of devices and has experience in systems and games engineering as well as design and community management.
Dan realized one day when he was playing Halo that the only career he could imagine himself being in was games, and now is living the dream. He also realized he was pretty bad at Halo.
When not working or playing games, Dan is hanging out with his wife and daughter, often dressing the latter up as Pikachu.
Breath of the Wild, Breath of Fire 1, Final Fantasy Tactics Advanced, Pokemon Gold, Kingdom Hearts 2, Smash Bros Ultimate and Melee
Josh is a Gameplay Engineer hailing from Sydney, Australia. Josh has always had a passion for games, and when he discovered the magical world of coding, combining the two was the obvious choice. His creativity and love of puzzles allows him to come up with creative solutions to help implement new gameplay features.
In his spare time, you will likely find Josh playing tennis or basketball, working on wacky game ideas, playing video games, or cheering on the Rabbitohs in the NRL.
Hollow Knight, Professor Layton, Fable, Dishonored, The Legend Of Zelda: Breath of the Wild, Sekiro: Shadows Die Twice, Celeste, Horizon: Zero Dawn
Facundo is a games producer based in Sydney, Australia. Having always worked in teams, he discovered a knack for team management and enjoys the challenge of maintaining a healthy team while meeting deadlines. At Alta, he helps the team by removing any roadblocks that may come up during development. He has worked in award winning Australian game “RUMU” and took part in organising “The Working Lunch”, a mentorship program aimed towards helping minorities get started in the games industry.
When Facundo isn’t putting out fires, you may find him hiking, cooking, doing makeup or raiding with his guild in World of Warcraft.
Legend of Mana, Dragon Age series, Mass Effect series, World of Warcraft, Persona 5
Xia is a nonbinary artist from Sydney and since they could remember they always wanted to get into a creative industry. They’ve always had an artistic mindset and after starting study on 3D art and screen media in 2017 they knew they wanted to be a part of the games industry, especially after knowing that it is possible for them to contribute to making something amazing like the games they enjoy playing. Even though Xia’s a new member of the industry they enjoy being part of it after all the years since they first started delving into study.
When Xia’s not working, honestly they’re also doing art. They spend a lot of their free time drawing art for things they have a fixation on or making merchandise of their art to sell at pop culture conventions in Australia! If on the off chance Xia’s not doing art, they’re either doom scrolling on social media or playing video games with their friends.
Final Fantasy VII and XV, Kingdom Hearts Series, South Park: The Fractured But Whole, Left 4 Dead 2, Halo Reach and Minecraft
Anna is a 3D artist, originally from the UK but has been living in Sydney for over 6 years. She has loved both games and art for as long as she can remember, so it felt only natural to get into an industry where she can channel her creative passions.
When she's not working, she enjoys playing games with friends, exercising and generally being active, reading books and watching both 'good' and 'bad' TV shows.
The Last of Us Parts 1 & 2, Zelda: Majora's Mask & Twilight Princess, World of Warcraft, God of War, Little Nightmares 1 & 2